Gone is the defining over-the-shoulder camera, replaced with a first-person view. Resident Evil 4 itself was something of an overhaul for the series, ditching the static-cameras and (at least partially) the tank controls of the original games, but it’s almost unrecognizable here. Resident Evil 4 VR doesn’t squander that opportunity.ĭeveloper Armature has paid meticulous attention to almost every angle of the original, bringing the entire campaign over to Quest 2. It’s not often you get the chance to experience something so cherished with fresh eyes. But it can just as often work surprisingly well, with moments of refreshed intensity and heightened horror. It can be messy and archaic, never more than a few steps away from an awkward screen transition or useless quick-time event (QTE).
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